![]() Fixed a bug where the Casino area wouldn't be loaded when approaching from the Springfield Dam.Reduced the vertex shading seams present on the grassy banks of the L2 - 元 connection, where the model boundaries split between zone models.Fixed the gas pumps at the Gas Station in Level 3 still using orange vertex shading.Made it so you can no longer see the road mesh through the bottom of the Springfield Stadium tunnel.This should heavily reduce the amount of pop-in present in previous versions. Increased the game's draw distance from 200 units to 800. ![]() Fixed a piece of intersect collision in 元R5 that overlapped self.Fixed a piece of intersect collision in L1Z2 that overlapped with collision in L2Z1.Fixed the fence gate in L2Z1 using the wrong shader name.It might not help too much though, I'm not sure. Reduced the draw distance from 800 units to 500, which should (in theory) provide a much better balance of performance and pop-in.Updated the Skybox model to be much less of a mess internally (this was mostly for my own sanity as it was incredibly hacky beforehand).Fixed a missing piece of intersect collision in 元R5.Halloween variant (maybe? don't count on it).Sunset and Nighttime variants of the map.A reworked version of the Vanilla Game campaign, designed to make use of all 3 levels.A new daytime version of Level 3 (with other levels coming later).New custom areas connecting each map together (mostly) seamlessly.All three maps are fully combined together - with functional animations, gags, and interactive triggers.
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